With Rocket League being such a new game (released July 7, 2015), the majority of the community uses Discord and Twitter to communicate, rather than a tangled web of Facebook groups, forums, and TeamSpeak servers that can make it harder to bounce around when you are looking for someone to group with. Throw in a couple of subreddits full of gifs of the classic “Calculated” shots and team builder threads, and you’ll find that it can be easy to connect with people who enjoy driving cars into balls as much as you do.
Rocket League also has something that very few other games have with support for cross-network play Rocket League Items. PC players can play with either PlayStation or Xbox players, though PlayStation and Xbox players can’t play with one another at this time. Psyonix has said that once they get the go ahead from Sony, they will have that feature up and running in less than a business day. Sadly, there’s still no news on that front, but the fact that you can play against people on other platforms means that there is less segregation of the player base, and it also keeps the queue times low—always important when a game lasts just over five minutes.
Outside of the RLCS, the majority of competitive Rocket League is based around community-organized tournaments, many of which are largely crowdfunded by the viewers. The biggest exceptions to this are the Gfinity cups—the Friday night 3v3 cup is the premier spot to compete in the European region—that consistently has top team participation. On the North American side of things, there are a variety of tournaments to compete in, but no one tournament pulls all the top tier teams in the way Gfinity does on a Friday in Europe.
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